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Glaugust Challenge 3: Futility of Classification AND Fractals and Intricacy

Yes im doing a twofer but these are both highly related in my mind trust me. You know how sometimes a game will be like here is goblins, then ice goblins, then cave goblins, then double goblins, but then we have a pink goblin creature called a Snurb that's slightly different and you bet there's 10 subtypes of these too! Well. I at once dislike this convention yet often find myself unconsciously aping it. My mind yearns for diversity within broader classifications as family is to species. And yet most things are not like this. Humans are humans (Despite much contention on the subject). We've got maybe 5ish types of slightly different elephants (there used to be more but you get the idea). When everything has 10 elemental subtypes, 3 planar variants, 5 specialist castes with a 1-in-6 chance of appearing in any given group, it all feels a little crowded doesn't it? I mean, I think you could make it work, but it would require approaching it with a particular mindset and set...

Naming Bandwagon

 I actually do have something on this as I am a prolific namer and often devise immense casts of funny little characters for my campaigns or worldbuilding projects and so on, though until the recent discourse on the subject i never interrogated myself on the exact mechanisms of my process. Having thought about it I can pinpoint a few details about it that probably consist of the core off how I go around naming guys. I also don't want to sound like I'm stating the obvious or what a bunch of people know but I'm trying to explain my process from first principles so I apologize if it sounds that way. Also I'm not gonna complain if people have entirely different methods or actually fuck with Herpys. 1. No historical names or things. I'm not naming someone like Euphemia or Narcolepsy. Not against it I just don't do it often (unless it is a historical setting ofc) 2. Derive naming conventions off of historical or modern names but make them a little different (Chasta, A...

Glaugust Challenge 3: Resurrection Magic

For  GLAUGUST    Think of the soul as the unique conglomeration of every memory which is experienced, assembled as some spiritual second substrate layered over the physical body. A unique song where every instance is a note. Life is the continual composition of the song. Death is when it ceases because it no longer is tied to the physical world. No machinery, like a mind or eyes and hands, exists to record it.  To bring someone back to life is to restart the song. A fragment which contains it must be obtained. A corpse is best, of course, because it is like an inert record which may yet be spun up if restored properly. The fresher the better, of course, and damage can cause parts to be missing. This is why so many undead are mad, chunks of who they were did not carry over, but they are not a new person; they are the same person they were, "missing" parts. It is the reverse of a SOMA situation; if you can perfectly replicate a copy of a dead person, the dead person re...

Radiations of the Outer Darkness

The lights beyond the sun emit queer and mysterious radiances through the aether, kept at bay by the pneumatic bubble which encapsulates the world. Holes and tears scar the earth, creating places where nothing wholesome grows. Vessels which would ply between worlds must be sturdily built and shielded, by sorcery or cubits of soaking stone. But some stars, at some times, at particular angles, are notorious for certain effects, piercing even the cloudy Low Heavens to shine upon the worldly folk of Anlil. Shemmiads- Flower Stars A shoal of pastel stars which occasionally drifts through the sky, adding color to the night. The Flower Stars spur the growth of greenery irrespective of the wishes of the terrestrial gods or tillers of the soil, and are at once benign and vexing, for they beget weeds, roots, crops, and forage in equal measure.   They most often appear during the spring, for hours or days at a time. Zurid- The Green Star A sickly green glow in the sky, a harsh pinprick resemb...

Kingdoms of Monsters

I have spoken at length of monsters. Of how they come to be, what they are, what drives them. Here is what it is like to be ruled by them. Flesh Eaters Hulking, bellicose lords in towering keeps and castles, sneering at their lessers. Brutish and direct, ever warring for slaves and man-cattle. Their enforcers are parodies of true knights, or perhaps merely with pretensions of chivalry stripped away. No subtlety exists here, and attempts at it are quashed. Foolish though they are, they oft know themselves to be so, and silence the silver-tongued and learned with a cudgel lest they poison or misdirect the masses or themselves. Bow, scrape, know your place until your dismembered corpse is in the butcher's pot, or you laugh swollen and proud with the rest of them. The defining characteristic of such realms is tyranny. The lowborn cringe and shrink, the ogrish aristocracy jeers and batters. Raw strength and direct force rule the day. There is always a war, there is always a toll, always...

Living Graveyards

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  In a world where corpses can rise, specters haunt the night, and innumerable horrors straddle the line between life and death, is it truly so surprising that a graveyard may be just as perilous as the deepest jungle? Oh, not all of them, for certain. Not some muddy plot in a frontier town, no. But when a city, a kingdom, is immense and decrepit, swollen with history, riddled with catacombs and bloated by mausoleums, a second realm will sometimes grow up from within the lands of the living, sprawling for miles, latched on to its host. Courts of blood-drinkers, carrion-eaters, flesh-takers, their people the teeming masses of shambling rot drawn from the luckless masses dumped into its innards. No longer for peace of mind or restful repose, but as tribute. For so long as the graves are filled, their rulers have no need to leave. For where else would such a multitude of corpses, as food or as slaves, be delivered to their door? The flesh of humans provide unique nourishment, and cert...

False Idols of the Known World

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       At man's height, the heresy of Syncretism took root. In our hubris, we sought to interpret the Gospels to better understand them, and grasp the totality of Heaven. We can do this no more than mice grasp the scope of a behemoth, and our efforts were futile. But so titanic were the engines and sorcery and artifice bent towards this end, that Creation itself grew strained, and broke. Space distorts, time bends, the Un-Worldly slip through the cracks and grow in number. For all the succor to the spirit that the Gospels give, they could not mend such a tear, and the world was thereafter changed without hope of reversal. Is it any surprise so many have run back to the old faiths, the forgotten gods, in the hope that they will find something which will? Oh, each of these is a path to ruin, for certain. Be it in the long centuries of decay or damnation in the present, any faith devoid of Heaven's Gospel allows the seed of Primeval Sin to take root. Only those which de...