Glaugust Challenge 3: Futility of Classification AND Fractals and Intricacy
Yes im doing a twofer but these are both highly related in my mind trust me. You know how sometimes a game will be like here is goblins, then ice goblins, then cave goblins, then double goblins, but then we have a pink goblin creature called a Snurb that's slightly different and you bet there's 10 subtypes of these too! Well. I at once dislike this convention yet often find myself unconsciously aping it. My mind yearns for diversity within broader classifications as family is to species. And yet most things are not like this. Humans are humans (Despite much contention on the subject). We've got maybe 5ish types of slightly different elephants (there used to be more but you get the idea). When everything has 10 elemental subtypes, 3 planar variants, 5 specialist castes with a 1-in-6 chance of appearing in any given group, it all feels a little crowded doesn't it? I mean, I think you could make it work, but it would require approaching it with a particular mindset and set...