Cool Knight Armor Generator

A short post about a fixation of mine that being cool armor designs for cool unique knights so I am going to do it right now. It's setting-agnostic save for the assumption that Cool Knights exist and they have Cool Armor (though it somewhat leans toward my own setting in aesthetics) so lets gooooo

https://upload.wikimedia.org/wikipedia/commons/thumb/b/b5/Swabian_School%2C_Knight_in_Armor%2C_Holding_a_Halberd%2C_c._1500%2C_NGA_75855.jpg/640px-Swabian_School%2C_Knight_in_Armor%2C_Holding_a_Halberd%2C_c._1500%2C_NGA_75855.jpg

1d8 STYLE:

1. Plain ("white armor")
2. Gothic/Fluted
3. Maximilian/Pleated
4. All'Antica/Burgundian
5. Anima/Laminar
6. Mirror Armor
7. Transitional Plate/Chain-And-Plate
8. Anatomical/Heroic

1d4 CUIRASS SHAPE:

1. Flat
2. Globose
3. Pointed
4. Boxed

1d8 HELMET SHAPE:

1. Spherical
2. Obovate (sort of spherical but narrowing at the chin)
3. Epsilloid (Sigmeyer fit)
4. Ogival (Gondor Shape) with 1. Straight Sides 2. Convex Sides 3. Concave Sides 4. Brimmed Sides
5. Cylindrical (flat-topped) with 1. Straight Sides 2. Convex Sides 3. Concave Sides 4. Brimmed Sides
6. Domed (round-topped) with 1. Straight Sides 2. Convex Sides 3. Concave Sides 4. Brimmed Sides
7. Conical (Capirote) with 1. Straight Sides 2. Convex Sides 3. Concave Sides 4. Brimmed Sides
8. Creased (Morion) with 1. Ogival Top 2. Cylindrical Top 3. Domed Top. 4. Conical Top

1d20 HELMET DECOR:

1. Unadorned
2. Ridged
3. Spike-Tipped (as Pickelhaube)
4. Horned
5. Frontwards Crest (mohawk)
6. Sideways Crest
7. Halo Decoration
8. Metal Wreathe
9. Horsetail Plume
10. Feather Plume
11. Crown
12. Animal Statuette (GM's choice or as per heraldry)
13. Hood+Scarf
14. Wings
15. Front Brim (as Burgeonet)
16. Adjustable Binoculars (as modern tac goggles)
17. Small Flag+Pole (Depiction is GM's choice or as per heraldry)
18. Rondels On Sides
19. Roll again, ignoring duplicates   
20. Roll thrice, ignoring duplicates  

1d8 VISOR SHAPE:

1. Matches Helmet Shape
2. Matches Helmet Shape But Bulges Outward
3. Pigface Visor (eye area adheres to helmet shape, mouth-nose area juts as a cone)
4. Hounskull Visor (entire visor is conical)
5. Bellows Visor
6. That One Sallet Half-Visor+Bevor
7. Metal Face of the Wearer's Species
8. Bestial/Monstrous Face (GM's choice or as per heraldry)

1d8 EYES:

1. Two Eye Holes
2. Two Eye Slits
3. One Eye Slit
4. Bunch Of Tiny Holes
5. Vertical Bars
6. Horizontal Bars
7. Crossed Bars
8. No Openings, Sorcery Involved

1d4 SHOULDERS:

1. Spaulders
2. Pauldrons
3. Gardbraces
4. Roll twice ignoring duplicates, bigger one goes on the non-dominant arm.

1d6 WAIST:

1-3. Just Faulds
4. Tasseted
5. Tonleted
6. Extended Faulds (as cuirassier plate)

1d10 CODPIECE:

1-4. None
5-7. Modest
8-9 Considerable
10. Bladed

1d6 SABATONS:

1. Round-Tipped, Tapering
2. Round-Tipped, Bulbous
3. Flat-Tipped
4. Point-Tipped
5. Upward-Curling
6. Clawed

1d20 IT IS COVERED IN:

1. Etchings Of Scales
2. Etchings Of Vines
3. Etchings Of Flowers
4. Etchings Of Text
5. Etchings Of People (or the wearer's given species)
6. Etchings Of Monstrous Figures And Faces
7. Etchings Of Eyes
8. Etchings Of Wings
9. Gold Filigree
10. Silver Filigree
11. Brass Filigree
12. Platinum Filigree
13. Bronze Filigree
14. Paint Of Garish Colors
15. Paint Of Muted Colors
16. Paint Of Pastel Colors
17. Paint Of Dark, Rich Colors
18. Paintings Of Elaborate Scenes
19. Paintings Of Crude Images
20. Daubed Occult Symbols in 1. Chalk 2. Blood 3. Just Paint 4. Foul-Smelling Reagents

1d20 MISC (OPTIONAL):

1. Covered By Tabard
2. Covered By Jupon
3. Covered By Surcoat
4. Hooks And Loops Allow For Wingsuit Attachment
5. Helmet Decor On Armor As Well (wings at the joints, hood gains a cape, theme extends) 
6. Small Handgonne Affixed to Cuirass
7. Small Handgonne Affixed to Helmet
8. Adjustable, Can Easily Be Refit For Similar Body Types
9. Made Of Bone
10. Made Of Wood
11. Excessive Rondels
12. Spikes Everywhere, Grappling Impossible, Gets Caught On Things
13. Saint Reliquaries Built In
14. Absurdly Thick
15. Remarkably Flexible
16. Well Known As Distinct Style Of Particular Faction
17. Last Wearer Had 1. Heinous 2. Glorious 3. Righteous 4. Tragic Reputation
18. Widely Considered A Controversial Piece In Armorsmithing Community
19. Powered By Clockwork Exoskeleton  
20. Flesh On The Inside, Symbiotic 

1d20 MAGICAL EFFECTS (OPTIONAL):

1. Sense Direction Of People Or Things Nearest Community 1. Hates 2. Loves 3. Fears 4. Serves
2. Immune To Mundane Damage When Still, Can Be Moved
3. Doubled Movement Speed
4. Walk On Clouds, Thick Fog Counts
5. See In The Dark
6. Completely Silent, No Stealth Penalty
7. No Fall Damage
8. Hirelings Never Test Morale
9. Immune To Flame
10. Immune To Acid
11. Immune To Rust
12. Removes Need To Breathe When Worn
13. Can See/Touch Ghosts/Spirits
14. Turn Invisible
15. Incite Fear In Enemies
16. Snakes/Spiders/Etc Can Share Armor Without Harm, Will Attack Enemies
17. If Someone Sees It They Know All Your Great Deeds Instantly
18. If Assembled Without A Wearer It Animates As A Mute, Loyal, Literal-Minded Hireling
19. Can Move From One 1. Shadow 2. Tree 3. Door 4. Person To Another Within 100 Feet.  
20. Ignore One Fatal Blow Per Day

 

 

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